At the game’s outset, Skell’s operation is hijacked by a former Ghost named Walker (played by Jon Bernthal), who plans to use Skell’s drone army for nonspecific Nefarious Means.
Wildlands’ real-world setting of Bolivia has been switched out for the fictional island of Auroa, an offshore Silicon Valley where your friendly neighbourhood techbro Jace Skell tries to make the world a better place by building killer drones. In case I’ve not made it clear, I don’t think it’s very good.Īt least the story isn’t likely to trigger a political incident, although this is mainly because it’s unlikely to trigger any spark of emotion whatsoever. Meanwhile, it actively removes some features that were present in Wildlands, while making others considerably worse. Instead, it transplants into Wildlands’ structure several systems from other Ubisoft franchises, systems that have no place in a game like Ghost Recon. In fact, Breakpoint adds nothing of value to the Ghost Recon template. As a sequel, Ghost Recon Breakpoint adds none of these things.